package entity.immobile;

import entity.Entity;

//any class that implements this interface must make a method to see if an
//entity is colliding with it, and return what side it is colliding with
public interface Solid 
{
	/**
	 * 
	 * @param ent The entity that might collide with the wall
	 * @return The side that the entity is colliding with, 0 = top, 1 = right, 2 = bottom, 3 = left
	 */
	public int getCollisionSide(Entity ent);
}
